Our agents Jenny, Bell, and Hawari undertake their next mission: a high-stakes infiltration aboard a casino owned by the dastardly Kraken Society. With a copy of the Ioun Stone on its way to the nefarious crime org turned cult, will our agents be able to intercept the stone before the flop? Can they keep their poker face up in the face of danger across the table? Will I be able to keep my own rules on dice-based poker substitutions straight?!
Our agents return from their hiatus to a stressful situation! With Bell rendered unconscious by the psychic scream of a deep sea terror, will Jenny and Hawari be able to rescue their fellow agent in time? Will this Deep Scion destroy the evidence they so desperately need? Will we finally resolve this long withstanding cliffhanger?!
Our agents Jenny, Bell, and Hawari go on the offensive, infiltrating a secret laboratory on the hunt for answers regarding the Ioun Stone. But when not everything is as it appears, will our agents keep it together and pull it off without a hitch? Or will their well laid plans blow up in their faces deep behind enemy lines?
Our agents attempt to flee Luskan with their bounty, but complications are abound! With bullets flying, pirates making demands, and uncooperative children abound, how are our heroes supposed to interrogate their witness? Will he even give them any helpful information???
Our agents are closing in on their target Cagak, but so are their many foes! With an imminent showdown on the docks looming, what tricks will our agents employ to take the upper hand? How many Cagaks is too many? And what do I roll for damage on a magic flintlock pistol???
Our agents arrive in Luskan to chase down Cagak, the only lead they have regarding the mysterious Ioun Stone. When they arrive, however, the city is embroiled in a chaotic battle between the city’s two factions. What do these pirates want? And what about these wizards? Why can’t we all just get along???
Witnesses to a daring theft in broad daylight, agents Hawari and Bell descend into the sewers of Neverwinter in hot pursuit of the bite-size thief. What kind of mysterious happenings are going on down below the city streets? What’s with these alligator masks? Is this a cult, or something?
In this Hawari and Bell side story, our agents make preparations for their upcoming mission in Luskan while taking some time to meet the neighbors in Neverwinter. What trouble could possibly crop up during a friendly street faire?
Our agents are thrown into their deadliest and most harrowing venture yet: big city real estate. Time is of the essence as they contend with Neverwinter's strangest brokers on the hunt for a place to call home base. Will they get the deal of a life time, or are the agents destined for buyer's remorse?
Our agents, now in possession of a stone with the power to imperil their entire agency, face their most daunting question yet... what now? Will they catch up to the shady caravan's sole escapee? What will Shriek say when he hears about the stone? And what in the hells is a palm tree???
Our agents stowaway on a mysterious caravan off-roading into an uncharted mountain range. Will they survive when the caravaneers find out? What mysteries does this caravan hold? Is this even the one they're looking for?
A group of strangers come together as a covert team to promote good in the realms. They embark on a dangerous interview process to assess their skills and teamwork. Will they come together to solve the mystery, or will everything end in disaster?